20.4.10

[digital literacy and learning]

An interesting presentation on how to "restore" awe and fascination in learning using new media (there are some great ideas with augmented reality and geotagging). This definitely fits into the them of transliterate learning & pedagogy:


3.8.09

[journal of virtual worlds research]


An interesting edition considering the role of virtual worlds in health research:

Vol 2, No 2: 3D Virtual Worlds for Health and Healthcare

Table of Contents


Editor's Corner

Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009

Maria Toro-Troconis, Maged N. Kamel Boulos

Abstract | PDF

Invited Articles

Virtual Worlds in Health Care Higher Education

Constance M Johnson, Allison A Vorderstrasse, Ryan Shaw

Abstract | PDF

Peer Reviewed Research Papers

The Growth and Direction of Healthcare Support Groups in Virtual Worlds

John Robert Norris

Abstract | PDF

Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients

Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff

Abstract | PDF

Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life

Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy

Abstract | PDF

Research Papers

Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life

Susan Toth-Cohen, Therese Gallagher

Abstract | PDF

Research-in-Brief Papers

Development of Virtual Patient Simulations for Medical Education

Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller

Abstract | PDF

"Think Pieces"

Virtual Worlds, Collective Responses and Responsibilities in Health

Rashid M Kashani, Anne Roberts, Ray Jones, Maged N. Kamel Boulos

Abstract | PDF

Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies

Maged N. Kamel Boulos, Inocencio Maramba

Abstract | PDF

Towards a virtual doctor-patient relationship: Understanding virtual patients.

Vanessa Gamboa González

Abstract | PDF

Editor-in-Chief's Corner

Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL)

Methal Mohammed

Abstract | PDF

Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election

Annabel Jane Wharton

Abstract | PDF





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16.2.09

[Learn, Teach and Play in 3D Virtual Worlds]

Second Life and City University London

A one-day seminar on the topic of "Learn, Teach and
Play in 3D Virtual Worlds"
We welcome teachers, students, educational technologists, researchers, and anyone interested in 3D virtual worlds and games. We welcome you to showcase your virtual world projects (e.g. education, virtual museum, etc), to present your research findings, or simply to voice your opinions about it.

Time and place
• the seminar (whole day, 18 March 2009) will be face to face meeting at City University London (time and room will be announced later).

Types of participation
• If you are interested in attending this event, please send in a short bio (50-100 words) to us.
• If you are interested in showcasing your project, please send in a short bio (50-100 words) and a short description of the project (around 300 words)
• If you are interested in presenting your research findings, please send in a short bio (50-100 words) and an abstract of the study (around 300 words)

We are not just looking for presentations but participatory formats to share and debate. Thus, we welcome ideas of other types of participations. Please submit a proposal (around 300 words) to let us know what you would like to discuss, how you think we could best
exchange ideas in this event and the anticipated outputs.

In addition, a virtual meeting (in Second Life) will take place a day before the face to face event and everyone is welcome. Further information of the virtual event will be announced shortly.

Please register the event at http://learnteachandplay.eventbrite.com/ If you have further enquiries please do not hesitate to contact Ulrike Pfeil (U.Pfeil-1@city.ac.uk)

Jim Ang, City University London
Panayiotis Zapihris, City University London
David White, Oxford University
Steven Warburton, King's College
Palitha Edirisingha, University of Leicester

This event is sponsored by JISC EMERGE http://elgg.jiscemerge.org.uk/




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18.8.08

[transliteracy and education]

Thorough article in the Times Higher on transliteracy and new media in education. The reporter, Hannah Fearne interviewed my ph.d supervisor Prof. Sue Thomas for her thoughts on transliteracy and breaking academic barriers. Some interesting bits:

"Research has a habit of turning up surprising or controversial findings, and none more so than this: Britain's universities are populated with illiterates.

Academics at De Montfort University are researching the nature and impact of a new kind of literacy: the sharp end of modern communication known as "transliteracy". The term describes the ability to read, write and interact on a range of platforms. Think of the media's teenage stereotype, a young girl watching Hollyoaks on television while simultaneously discussing its plotlines on the social networking site Facebook, listening to music on MySpace and texting her friend to discuss home study.

***********

At De Montfort, Sue Thomas, a professor of new media, is more interested in the impact that transliteracy is having on higher education and pedagogy. In these terms, many academics are in essence illiterate, says Thomas. Most would admit it, even taking a certain pride in their part-removal from the world of e-communication. This matters if they find their teaching relationship with hyper-transliterate students breaking down because of an inability to communicate fully with one another.

Thomas believes that if academics cannot show themselves to be transliterate, they will lose the respect of their students. "University is about sharing knowledge," she says, and students expect it to be carried out on their terms, in the ways they are used to. "There is still a huge cultural barrier for some people. We find quite often that librarians and e-learning staff are very open to this, but when you go within the humanities and you look at traditional areas such as English, there is a real resistance to technology."

***********

Academics will eventually be forced to take note because the gap of understanding will lead to further confusion. One of the most tangible dangers of the chasm is a loss of authority over plagiarism. As Thomas explains: "Lecturers who maybe don't understand the web very well will probably be very stressed about recognising plagiarism. Students are also very stressed about wanting to use the web as a resource but are worried about being accused of (breaking rules)."

Thomas believes that as transliteracy shoots up the higher education agenda, academics will be forced to adopt new forms of communication in their teaching. As an indication of how seriously the issue is being taken, the National Union of Students has confirmed that it is carefully monitoring attitudes towards communication and technology."

Read the full article, "Grappling with the Digital Divide, here.

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25.7.08

[employment opportunity - virtual world learning]

Jobs at Coventry University

Senior Research Assistant

The socio political impact of virtual world learning on higher education

Learning Innovation Group

£28,290 - £34,794 per annum

We are seeking an efficient, experienced researcher for a study funded by The Leverhulme Trust. The study seeks to explore ‘The socio political impact of virtual world learning on higher education' using participatory action research and will examine staff and students from a wide range of disciplines in Higher Education Institutions across the UK. It will investigate their conceptions of and decisions about the way in which they teach and learn at the socio-political boundaries of reality.

You will have a PhD in education or a related discipline and work closely with the Director of the Learning Innovation Group (Professor Maggi Savin-Baden) to ensure the smooth and efficient running of this study. This post will run for the duration of the study until starting on 10 September 2008, or as soon as possible thereafter. The post will be based at Coventry University, in the Learning Innovation Research Group.

Your experience will include working at a responsible level chiefly in a research environment and use of web 2.0 technologies and use of social networking platforms and familiarity with immersive world such as Second Life will be required. Reporting to the Director of the Learning Innovation Group you will undertake research and support the work of the PhD students appointed to on the project.

It is likely that interviews will take place on the 5th September.



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10.7.08

[lively learning]

with google's new 3-d avatar-including chat room are there some cool opportunities for using this in our teaching?

According to
A while ago, I looked around the social web and wished that it could be less static. Sure, you can leave a comment on a blog or write a text blurb on your social networking profile. But what if you want to express yourself in a more fun way, with 3D graphics and real-time avatar interactions? I started asking this question as a 20% project, and I'm excited to announce today's release of Lively by Google - a 3D virtual experience that is the newest addition to Google Labs."



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8.7.08

[phd studentships - virtual worlds and pedagogy]

The Socio-Political Impact of Virtual World Learning on Higher Education

Applications are invited for three three-year, fulltime PhD research studentships for a study funded by The Leverhulme Trust. The study seeks to explore ‘The socio political impact of virtual world learning on higher education' . This study will use participatory action research to examine staff and students from a wide range of disciplines in Higher Education Institutions across the UK. It will investigate their conceptions of and decisions about the way in which they teach and learn at the socio-political boundaries of reality. This study will focus on the exploration of three main themes and a studentship will be attached to each theme

  1. Students' experiences of learning in immersive worlds.
  2. Pedagogical design.
  3. Learner identity.


For more info see here: http://www.jobs.ac.uk/jobs/SL655/Three_fulltime_PhD_research_studentships/

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