15.6.09

[digital media & learning]


Re-reading a report on the "digital youth" and how they use/interact with digital media. (Note this is US-based but over 800 "youths and young adults"). Some interesting take-aways:

  • Most youth use online networks to extend the friendships that they navigate in the familiar contexts of school, religious organizations, sports, and other local activities
  • The majority of youth use new media to “hang out” and extend existing friendships
  • Contrary to popular images, geeking out is highly social and engaged, although usually not driven primarily by local friendships
  • Geeking out in many respects erases the traditional markers of status and authority
  • New media allow for a degree of freedom and autonomy for youth that is less apparent in a classroom setting
  • Rather than assuming that education is primarily about preparing for jobs and careers, they question what it would mean to think of it as a process guiding youths’ participation in public life more generally.




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