[gaming haptics?]
One gamer's view:"Llwyd Johnson
My first use of the nia was the Calibration panel. Here the aim is to keep your activity readout at the baseline level. During the calibration, a gyroscope is displayed for you to focus on, allowing the software to gauge your idle activity. At first, the activity readout was extremely erratic and did not correspond to any of my deliberate inputs (be it mental or muscular). After some tweaking and practice however, I was able to carefully and accurately control the readout with the use of facial muscles. While this might sound like an unattractive prospect, pulling faces to provide simple inputs, after some practice I was able to manipulate the readout with very little facial movement at all. Instead, just thinking about moving facial muscles seemed to work just as well.
Once I had the hang of this particular input, I was able to use the Reaction Time and Pong practice games. My experience with Pong was similar to that of the calibration. At first, I struggled to have any control over the paddle, but after some practice and settings adjustments I slowly gained far more accurate control. The reaction time tests used the same input but also allowed mouse input for comparison. At first, the times were around the same but as I slowly overcame the powerful urge to click with my hand rather than my face, the times started to come down to the 0.16s mark. Unfortunately the third practice, Glance Practice, was quite an uphill struggle, both for myself and others present. After calibration, it was clear the sensor was able to detect eye movement, but responded completely without regard to glance direction, making its utilization in-game nearly impossible.
From my brief encounter with the nia, I think it is clear to see how much potential this hardware has. It was an extremely surreal experience causing the slightest influence on input with my hands sitting on my lap. In the few hours I was using the nia, it did feel like I was hitting a 'brain training' wall. I found it impossible to control any of Beta or Alpha inputs while in-game and, as I said, Glance was a non-starter, which has left me feeling a little bit disappointed, despite it probably being totally down to me.
Heading down to HQ, I knew the device would have limitations, but the little kid in me was imagining it granting me near-psychic powers. Unfortunately, after several hours of trying and still only being able to control one input, those limitations look to be greater than I thought. That being said though, I have every confidence that had I played with settings and kept the thing on my head for a few hours a day, I would learn to master more of the inputs and utilize them during gameplay. So if you are looking at buying the nia, I urge you to realize that you are buying a heavily scaled-down version of what you have envisaged. It won’t enable you to sit typing an essay for school while eating dinner and it won’t yet be giving you that edge in your online FPS games. It is a wonderfully useful and clever piece of tech, but I really feel that the technology (as a PC input device) is at stage 1 of its development."

Read the entire article at Overclocked.


jess @ jesslaccetti.co.uk




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