[DMU leading 3D gaming and gaze software]
In the technology section of the most recent online New Scientist I see that De Montfort University's Stephen Vickers, is leading the research on gaze technology - a type of assistive technology.
"Users typically guide a cursor with their eyes, staring at objects for a time to emulate a mouse click. But that is too laborious to let users to match the speed and accuracy of real-time 3D games, says lead researcher on the project, Stephen Vickers, of De Montfort University, Leicester, UK.
His team is developing the software as part of the EU-funded project Communication by Gaze Interaction (COGAIN).
Gaze gaming
"Even though a user in, say, Second Life might look as if they are able-bodied, if they can't operate and communicate as fast as everyone else, they could be perceived as having a disability," he told New Scientist, adding that there is a privacy issue for players who may prefer not to reveal their disability in the virtual world.
In virtual worlds, gamers need to perform a whole suite of commands including moving their character or avatar, altering their viewpoint on the scene, manipulating objects and communicating with other players.
Eye-gaze systems bounce infrared light from LEDs at the bottom of a computer monitor and track a person's eye movements using stereo infrared cameras. This setup can calculate where on a screen the user is looking with an accuracy of about 5 mm.
Vickers' software includes the traditional point and click interface, but includes extra functions to speed up certain commands."
Read Vickers' paper here.
Watch a video:
I wonder how this kind of literacy - using one's eyes in a *very* different way - plays into the concept of transliteracy...something to think about.
Labels: digital literacy, digital world, gaming, new media, reading, technology, transliteracy


jess @ jesslaccetti.co.uk




0 Comments:
Post a Comment
Links to this post:
Create a Link
<< Home