
Heather Conboy began by talking about creative writing and pedagogy
"teacher dependent learners: natural audience is the teachers not the peer group"
"Most of the students interviewed found that they preferrred to read the forum rather than post messages and contribute to the debates (Canole, de Laat, Dillon & Darby, 2006)
What are the cognitive and social aspects of writing?
Discourses as kits - James P. Gee, 2005, page 21
Framework from processes of writing
Stage 1: text (corporeal analysis, independent words), stage 2: cognitive processes (immediate surroundings of the reading process), stage 3: Event, Stage 4: Sociocultural and political context (ideology)
Community Relationships/social
Tacit/informal/declarative/subjectivity
Psychological distance - depends on written alnguage and diacritics, paalanguage which depends on emoticons, paralanguage of body language...
CMC - idea of social presence:
"the degree of salience of the other person in the interaction and the consequent salience of the interpersonal relationships"
(Shore, Williams & Christie, 1976 p. 65)
- reduced social cues, reductio in social and contextual cues affects social behaviour (see Sroull and Keisler)
Self-Presentation:
Goffman's dramaturgical actors theorise this...
Signs and signs given off...
Idealisation (receiver) optimization, misrepresentation
Social Presence - extension of transactional distance
"the ability of participants in a community of inquiry to project themselves socially and emotionally, as "real" people."
Garrison et al, 2001)
Social Presence and Learning
Has a positive impact on learning satisfaction (Tu & cIssac, 2002)
Linked to levels and quiality of interactions (Richardson and Swan 2003)
Provides essential scaffolding for cognitive activity (Garrison et al 2001)
A strong correlation exists between and insturctors presence and student
In terms of pedagogy - what behaviours can tell you that there is presence?- design a framework using content analysis but what is now apparent is that content analysis isn't enough on it's own (good for transferability though) so:
"If any group of scholars ought to be interested in CMC, it is linguists. Indeed, CMC is arguably the greatest boon to the study of language use since the invernstion of the protable tape recorder in the 1950s."
(Herring, 1996, p.155).
What the Research Tells Us:
1: Corpora - Reasearch indicates that gender and other structural inequalities do exist and operate within this medium. Social markers are cues and may mirror power imbalances and other inequalities present in society (Yates 1997)
2: Content Analysis - Although remaining as an area for investigation patterns of group engagement as viewed in the terms of social and cognitive presence have been found to vary over time (Richardson and Richardson and Swan, 2003)
3: Discourse Analysis: highlights the manner in which students are aware of institutional and situational factors such ast eh need to perform for assessment (Jacobs and Cook 2004)
What are the main questions to join these frameworks together:
What is the experience of CMC in the learning and practise of creative writing?
What if any is the relevance of CMC for the development on the creative writer?
Research Design and Methods
Interpretivist, Constructionist epistemology
Mixed methods: Interview, transcripts
Discourse analysis; content analysis, network analysis
Heather seeking to use concepts developed by Jonathan Potter, but would consider how to adapt for online environment.
Network Analysis - exchange patterns are defined as "the recurrent transactions which begin to charcterize the interaction among specific members of groups." (Fayer)
What is the main question: how the social fits in with the meaning-making of the group (around creative writing)

Ian Wilcox: Multimedia and Live Performance - Developing an Infrastructure fo Support Creativity
Is is possible to have a tool for performance and what might that tool look like?
Activities: Survey of multimedia use in Live Performance, Creative activity, System Development
Outcomes: resource for artists, awareness of activity
Criteria for Success: Development and promotion of diverse, innovative and creative activity using multimedia and live performance
Taxonomy of usage:
gathering input from performers or users
gathering information about the environment
outputting and presenting information
controlling devices and systems
Processing information
Initial Results of what should be in the system:
Connectivity: interfacing equipment, allowing one area of performance to influence others
Access to resources: applications and hardware, knowledge and expertise
Accessible to artists: usable by non-technologists
Not just about performance but the practise and preparation of the performance.
Step 1: Need a model of performance, a bare-boned framework of what is happening without trying to explain it (so not including social, cultural, emotive etc...aspects)
So: performance is made up of activity and some of those things are significant (they affect the future unfolding of that performance, so a structural sense of significance)
Rule: if something then... (but this need not be a conscious decision)
Describing Performance
Epistemology - performance elements, actions and events, and rules
An open set-based model - content cannon be specified or enumerated, not a complete theory of performance, a generalised model suggesting how technology might support and integrate
All the decisions of what is significant etc...should be left to the people actually performing.
Ian's concept:
is overlaid on an existing performance topology (music, dance etc...) and concept would selectively connect performance elements, choice of when and for how long to connect elements
Architechture - modified server actuator controller, takes input from source (musician, lighting board, dancer etc...) info is sent to the client and then the central controller provides cue
The central controller:
trackes events via messages from clients
stores and validates rules (mysqul and javacc)
maintains rule list and identifies rules that have been triggered (jess)
Rules - are written in near natural language (and or logical constructs)
An event has three parts - a reference, a description, the test for the event to have happened
Subsequent activity is influenced

Labels: digital literacy, events, pedagogy, performance, research